Doom Eternal is just what the doctor ordered a massive chunk of escapist fun that lets you take out the frustrations of modern day life in the most cathartic way possible. Self isolation is more fun, with demon immolation As the marketing promises, youll rip and youll tear. But you do more than that. You blast And you pluck And you slice And you saw And you dice And you detonate And you crush And you grapple And you thump And honestly, by the time the end credits rolled. I felt like this guy only weeping with joy instead of erm lava Everything in Doom Eternal is big from landscapes that look like metal. Album covers come to life to an arsenal that starts with a shotgun and only gets louder By the end. Youre wielding a sword. Forged in hellfire that chops just about any enemy down to size,
Even the mission complete screen sounds like someone punching you in the head. I love how fully Doom Eternal understands itself and plays into that Its the kind of game. My mum would call an awful racket and tell me turn the volume down, which is exactly what it should be. Ive had an incredible 20 or so hours with it and will break down. Why, from lethally tuned combat to slow motion wonders to this amazing headshot Im. Also arguing with my team about the best weapon – I love slow-mo, sticky bombs, but others go nuts for the Super. Shotguns meat hook Settle this in the comments which gun gets. You salivating the most Oh and do subscribe, because people who do get a private fireworks show from the Revenant and people who dont can deal with this mean bastard Moving swiftly on … Doom Eternals best trick is making you dependent on the demons. You hate the most As in Doom 2016. If you whittle enemies down, they stagger letting you regain health with a glory kill. It was tasty, then, and remains delicious now, both to showcase the hilarious execution. Animations hello, demonetised, YouTube video and to keep you close to the action
But Eternal puts bigger emphasis on squeezing resources from the undead Setting them ablaze with a flame belch makes armour shards pop, like popcorn Landing. Two glory kills charges a blood punch to detonate a crowd. The chainsaw sprays ammo from the body turning smaller devils into moving ammo crates. Yes, the saw did this in 2016 too, but here its constantly in play, it recharges fuel by itself, theres more to be found on the ground and max ammo on weapons is tiny compared to before. So you will run out and go looking for flesh to chop up.
As a result, Doom Eternal comes at you much harder than before, Whether its enemy numbers or the length of encounters – and there are some brutally long fights in here – you always find pick-ups running thin and your reliance on enemies growing At first I found the ammo count. Stingy as my precious sticky bombs ran dry too quickly, But soon it begins to click. Youre meant to use every weapon. You have
So many shooters struggle to tempt you away from favourite or overpowered guns, but id have you. Switching with ease Dipping into dustier parts of the weapon. Wheel deepens your appreciation of each guns, role specifically in relationship to demon types, Think of certain guns as shortcuts. Yes, you can pepper a fiend with lead until they stagger, but most have an Achilles heel Or an Achilles gob. In the case of the Cacodemon shoving, a grenade in his mouth gives the glorified space hopper explosive, heartburn And Rennies wont be curing *that* And I love blasting energy shields with plasma rifles until they explode good revenge for shields being so tiresome in Doom 2016 Or you Have the Revenant, who is half skeleton, half funfair shooting gallery, as you pick off cannons with a precision bolt, Speaking of which the best kill in the game belongs to these angelic drones, one sniper bullet to the head, pops them like a pinata spraying, health ammo. The works I mean look at that has to be one of my favourite headshots of all time.
I also love the dance of death with Marauders all but untouchable unless you counter their dash with a shotgun to the face. These fights feel more like duelling than anything else in the game, Its remarkable, how many different tones of action there are. It helps that Doom Eternal has an iconic villains gallery I mean how many other games has a cast of enemies. You can name the moment they turn up Or curse out the moment they turn up, as is the case with the Archvile, who now summons supercharged enemies that remain extra dangerous until you kill their teleporting master Im not going to lie hes a total motherf**ker and I Hate his guts, But all this combines to this effect, where you enter any given room and can instantly get a read of whos in there whos dangerous and who you should target. First
I struggle to think of another shooter where you have such command of the situation. Drip feeding new enemies throughout is indicative of Doom Eternal as a whole and how it works hard, not to repeat itself For starters, theres a lot platforming in the mix with aerial dashes wall climbing and swing bars, giving level designers huge scale to play with. As you leap around crumbling masonry or fire out of portals that make you think, youve accidentally invaded a Halo game.
The slayer would eat the Master Chief for breakfast, of course, Normally first person platforming gives me cold sweats, but the aerial dash offers wiggle room and steering help and results in some of my favourite FPS bounding since Metroid Prime, Even if Doom Eternal does often resemble Samus Nintendo pal Mario, in its hilariously videogame-y fields of rotating fireballs, Getting to grips with acrobatics, is key to sniffing out hidden toys or 1-ups or cheat codes.
Generally speaking, secrets are less obscure than before, but you definitely get a good jumping. Workout Im equally impressed at combat variations. Youll get locked in close with something horrible. Then let off the leash, where jump, pads fling you over entire neighbourhoods, One second youre hunting down magic totems, which put enemies into a lethal rage, smashing it to dispel the magic, the next youre, hitting massive buttons to turn enemies into paste.
There are teleporting portals, sticky purple floors that hold you in place radioactive pools that burn you away. It really feels, like you, never play the same five minutes twice Where Doom 2016 often felt like a great combat system embedded in a so-so exploration, game Eternal, is a more complete game, feeding a constant appetite for more All. This is meaningless if it doesnt feel good to play, but when have id ever let us down on that front, Every gun has the heft youd expect, but they now thud into destructible demon flesh, which better sells the damage youre doing than it did in Doom 2016. The way enemies absorbed shots back then made it feel like you were firing abstract energy. Here there is no doubt youre churning the damned into mulch
Batter a Baron of Hell and it feels like youre firing, a minigun into a cylinder of doner meat. Again goodbye YouTube monetisation And I love the playful firing modes. Swapping the shotguns explosive shot for a sticky mine is an inspired move as planting one on an Arachnotrons gun, turret or enemy face gives a tiny dose of smugness at what happens next And the rocket launchers remote detonation mod gets a flare upgrade, giving a visual cue At the exact moment to detonate A further upgrade adds more explosions. If you time it right And do I need to explain the magic of the Plasma Rifles microwave beam. If that leaves you cold, you probably need a bit of the ol microwave beam yourself. The end result is one of the few games. You actually get excited for weapon upgrades and are torn over where to invest weapon points On one hand, I want to dissect the legions of the dead with a bow
On the other hand, who can say no to a meat hook that sets the target on fire, Its basically a barbeque, you can pull your mouth towards Its my dream, invention, Speaking of upgrades runes, are now more accessible. You just find them along the main story path. Instead of completing combat challenges, I miss 2016s arcade time trials, Theyre replaced with secret encounters that give you a few seconds to clear a room, but rune challenges were more creative.
Runes have great combo potential, whether its equipping ones to lengthen stagger and your glory, kill, range or supercharging blood punch and speeding equipment. Cooldown, if you like, playing with the extra gizmos For my money, its all about Chrono Strike, which slows time when you aim secondary fire in the air, letting you plant, sticky mines or snipe enemies with a precision bolt All it takes – is a double jump. To get enough height, although most arenas come with jump, pads, clearly placed to give glorious, slow mo shots of the battlefield. Chrono Strike also works when you fire the meat hook. Giving you the time to take in the gormless face youre about to explode into a million pieces, And although Chrono Strike has a limited timer before it needs to recharge its long enough to continue slow motion. When you hit the ground, leading to amazing scenes where you activate the chainguns mobile turret and unleash the best evisceration since Rambo gibbed, everyone at the end of the Rambo remake
I wish theyd add a proper slow-mo cheat as these four second bursts just arent enough, But enough for one of Rock Paper, Shotguns trademark ultraviolet slow mo montages. I call this one Ode To Limited YouTube Ads. The sheer pleasure of chewing up enemies also raises another cool thing about Doom Eternal. It really does play like different games on different difficulties When we played it at preview stage, producer Marty, Stratton recommended starting on Nightmare and only dropping difficulty if it genuinely proved too much. The idea being that youd eventually hit the exhilarating sweet spot where you are near death and having to rely on every one of those combat systems: the health, the shields, the ammo, the weak spots, the gadgets to scrape a victory.
For my money, this is the place where Doom Eternal sings, where you leave fights breathless and have to put down the pad amazed that you made it through, But raising that clutch pedal to the biting point will be different for different people, That you can change the Difficulty on the fly with no reloading or progression punishment is a great move. If you get stuck on a total asshole of a fight ( again looking at you archvile ), you can dip the challenge before it stops being fun and maybe raise it again later.
Or you can drop the whole thing too easy and just use the chaingun to mulch even the biggest baddies, its not how Id play Doom Eternal the first time, but I kinda love that the option is there. It even offers you extra shields if you repeatedly die on the same fight its like id, have built this huge action experience and are desperate for everyone to see the spectacular end of it.
It can be as hardcore as you like, but without a drop of gatekeeping. I think its, how all action difficulty should be done, And I understand why theyd want people to reach the end. The journey this time is much more colourful than 2016s Mars research facility. There are individual levels here that feel like they take you through more environments than that entire game did with a range of themes and styles that feed that constant reinvention mentioned earlier.
The hellish debris of invaded earth has a different vibe to the ancient homeworlds of long lost civilisations or a return visit to Mars, which brings with it possibly the greatest mission objective of all time. Okay, a lot of these locations are just an excuse to connect monster arenas with corridors, but the platforming in between escalates in fun ways, and I love how most of the story is told in the architecture, rather than interrupting cutscenes For those that really want to delve Into the lore there are unlockable codex entries that expand on the mysteries of Doom 2016.
Its not a side of the game I connect with myself but its great to see the fan community indulged in such a non-invasive way, Compare it to Halo, which disappeared up its own lore-hole a long time ago and its vastly superior By the end of Doom. Eternal about 17 hours, or so I felt like Id, had my proper fill and was reminded of how rare that is these days. Most shooter campaigns are six hour, cinematic, flim, flam or well. You dont many shooter campaigns these days And the credits are by no means the end, as I say, theres definite reason to push into higher difficulties with your souped up weapons or try tackling the whole thing in extra life mode, which removes checkpointing just like in the Good old days,
Or you can replay with cheats you find through the game, basically making it really easy with infinite Berserk powers handy if you are recording video review footage, I must say, or making it harder by removing enemy resource drops More substantially. There are also Master Levels which take campaign stages and flood them with insane enemy combinations. You get Tyrants casually chilling with a big gang of Cyber Mancubus, where youd normally expect to find a single Revenant. These are due to be released over time, so theres only two in the game for now and one of those is for pre-orders. I hope they make a lot more of these and include them for everyone Dont. We all deserve the right to have our asses handed to us by a giant robot bull. So yes, all in all, just what the doctor ordered. Okay, some it leaves you out of breath, but in a good way, Its so refreshing to play a game with a firm grasp of what it wants to be and deliver on that in such a confident, polished manner.
Ive not talked tech in the video, but I hope the capture speaks for itself. The fact that we got review code a week early speaks to ids confidence in it. Trust me most AAA. Games cower away in this day and age and for good reason. Doom Eternal is a remarkable shooter, not just delivering fun and excitement, but putting you in a mindset. Few action games can one where youre so embedded in its ideas and rhythms that when you watch it back, you kinda marvel at what you were able to do. I feel, like I cheese my way through so many games these days, but Doom Eternal is as lactose intolerant as it is demon intolerant. It asks you play the game on its own terms and if you choose to agree its about as good as action games get So come on if its the end of the world who better to spend it with, I hope, youve enjoyed this Doom Eternal review. If you did Id love to get a thumbs up and for you to write something nice in the comments,
Every little helps in these trying times. Id obviously love it. If you subscribed to Rock Paper Shotgun, we try to cover all the biggest PC releases and currently have some fun stuff on Baldurs Gate, 3 and Ori, And The Will Of The Wisps so do check those out. I really appreciate watching as far as this so heres a picture of my lovely cat chilling as a reward Stay safe thanks for watching and hopefully see you again soon.
Bye for now..