Empire of Sin update out now (version 1.02.2.38902m), patch notes
Posted on January 3, 2021 by Brian(@NE_Brian)
in News, Switch
Empire of Sin’s second update is live on Switch. Version 1.02.2.38902m contains a large amount of fixes including save corruption, softlocks, and more.
Below are the full patch notes:
Save corruption bug is now fixed
Free building upgrades bug is now fixed
The save game issue that is affecting some players, preventing them from loading saves is now fixed
Several softlocks have been hard fixed:
When using Home Run to apply the Batter Up effect
When a gang boss melees in a fight but freezes before he can punch
In a war, they have been adjusted now so that if the primary Attacker or primary Defender is eliminated, the war is over
When a Gangster with Revenge gets melee attacked in combat and is knocked back by the enemy on the counterattack
Sometimes AI tactics got blocked by an under the hood error – this under the hood error is now buried six feet under
Occasional reports of the game freezing on a loading screen have been resolved, this was due to an error with a broken mission save
When completing the ‘One for me brew for you’, the breweries were not reopening after a month had passed from the completion of at the moment. They are now open for business as usual
Gangsters teleporting out of bounds when large groups attacked a target. All these gangsters are now locked into the fight and won’t get away
Occasional freezes on the Alcohol screen when playing through the Tutorial are now resolved
The issue with the disappearing gangsters is fixed, they will disappear no more
An issue with the button to change crew members, ‘Role’ does not work has been resolved
Daniel McKee Jackson’s missing clickable option has been found and reimplemented (was hidden in the hat)
Fixed issue where if two buildings changed racket type at the same time, actors would sulk and disappear
Various UI fixes
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Source: https://nintendoeverything.com/empire-of-sin-update-out-now-version-1-02-2-38902m-patch-notes/