Yet more evidence that Sucker Punch is planning on making a sequel to Ghost of Tsushima: the developer is looking for a new combat designer who “must have played Ghost of Tsushima and understood its core combat systems.”
“Do you dissect the combat and core systems of all games you play? Do you delight in knowing the details of attack or parry timing and count frames? Then we would like to talk to you!” reads the job listing.
This isn’t the first time that the Seattle-based studio’s recruitment page has suggested a sequel’s existence. Back in October of last year, Sucker Punch stated that it was looking for a narrative writer with knowledge of feudal Japan.
It’s fair to assume that we won’t see this project in action for quite some time, but given the runaway success that Ghost of Tsushima has enjoyed since it launched last summer, a sequel has always been on the cards.
For now, though, we’re just left wondering what’s next for the property. A continuation of Jin’s journey? Or perhaps we’ll be leaping further into Japan’s feudal history? Tell us what you’d like to see in the comments section below.