Xbox One exclusive Ori and the Will of the Wisps recently came to the Nintendo Switch and according to Digital Foundry the team at Moon Studios have done a fantastic job. In a recent interview, Moon Studios co-founder Gennadiy Korol explained the natural difficulty that the team encountered porting the visually impressive 2D platformer over to the graphically less proficient system. Mr. Korol says that the intense porting of the game took around 3.5 months to complete. Initially the game was struggling to run at 24fps even with compromised visuals. Thankfully the team overcame this and the end result is a resolution of around 720p -900p and a smooth 60fps.
“I think all in all the Switch port itself took around 3.5 months to complete and it was quite an intense effort on our teams part! The heavy duty optimization work that we had put in earlier for the Xbox platform patches definitely helped to get a head start on the Switch port. That being said, when we started we were only hitting 24fps even with heavily compromised visuals which was quite a far-cry away from our goal!
As usual, game development is tough and being able to make a game like Will of the Wisps really shine on the Switch required taking quite a few risks and making heavy changes in order to be able to achieve the visual quality we felt Ori deserved on that platform. Luckily those risks really paid off and things really came together towards the end!”
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